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known-issues

  • Each layer name must be unique ; otherwise, you might see strange results!

  • Make sure to use the colon “:” correctly. if it’s missing or misplaced, the layer might show up with an unexpected color or thickness. I’ve tried to make the app error-tolerant, but you know.

  • Open paths: to extrude a piece with volume, the path must be a closed shape. However, Punctured and Neon tube modes use open paths to draw lines without turning them into volume. For other uses, turn the path into a shape —for example with “Expand Stroke”— before loading it.

  • SVG specification supports gradients and image patterns, but NearSolid does not (yet!): At the moment, we cannot display these styles in NearSolid.

  • NearSolid isn’t built for ultra high-quality renders It’s designed to give you a solid, good-enough preview that runs smoothly in your browser and on your phone. If you need a higher-quality render, you can always export the NearSolid model as GLTF and open it in Blender.

  • Sometimes things can go wrong: A shape with too few points might not properly detect the previous layer. If this happens, try adding an extra point or vertex to help NearSolid recognize the object.

  • Need help? If you're having trouble with a specific file or design, feel free to reach out at victor@nearsolid.com and I'll do my best to assist you!